Kairatune 1.2 is out!

Kairatune version 1.2 is available for download! This update adds native 64-bit support for Windows users and makes Kairatune available for Mac users for the first time. The OS X version supports both 32-bit and 64-bit Macs and is available as Audio Unit instrument as well as VST instrument.

Kairatune 1.2 has a completely redesigned preset manager, offering support for unlimited number of presets and the possibility to add, copy, paste and remove individual presets and the ability to add metadata, such as preset category, which you can use to narrow down the list of presets while browsing for the right sound, and metadata such as the preset author with contact URL and more.

However, most of my work has been under the hood, redesigning and implementing the inner workings of this plugin. Some of this is because the expansion to OS X, and some for even better sound and user experience i.e. for performance, stability and smoother overall action.

I’m so relieved to be able to offer decent support for all of these platforms at last. It’s been heartbreaking to learn about so many musicians who were fascinated by Kairatune and truly appreciated the sound of this synth, but who were unable to use it because of compatibility issues or the lack of Mac-version. I hope Kairatune will earn more happy users and inspire a lot of wonderful music!

There are many host/platform combinations that i haven’t been able to test as thorough as needed. Please report any bugs you encounter, and if you’re updating from 1.1 on Windows, please make sure to read the instructions in the readme.txt included in the download package.

Finally i want to thank and credit Ilkka Pajunen and Jyrki Pajunen for sound design, usability design, for testing and for support, and give additional credits for sound design to ENV1, Vlad, Togeo Studios, Alv Faria, Mad Processor, Doc Jon, InterSlot Call, Kraftraum, Mark Heath, Manvanmars, Photonic and Ruedi Rena.

Looking forward for 2014!

Kairatune update delay

I’m sorry to tell you this, but i’ve found a nasty last minute bug in the updated Kairatune. It’s only a small detail in the way the hosts load/unload plugins, but it crashes some hosts when they try to unload Kairatune. Release is not possible at this time. I have no idea how long it’ll take to fix this.

Kairatune update coming up!

It’s beginning to look like the next Kairatune update will be out very soon now! This will be the release i’ve been dreaming of since i released the 1.0. The update is focused on performance and compatibility, and is mostly aimed to raise the quality of the instrument a notch, to bring it more happy users and to make the current users even happier.

Updating from version 1.1

Those of you, planning to update from a prior version, should be aware that there has been some drastic changes in the inner workings of the plugin. The changes have involved parameter rearrangements. As a result of this, all parameter automation in projects made with prior version of the plugin, will not work with the next update. All your custom sounds can be loaded, but in case you have lots of parameter automation on your Kairatune instrument tracks, i think you should render those before updating. Old versions will remain available to download of course, in case you ever need to return to some parts that don’t work with the upcoming release. Just in case this sounds confusing, this concerns only parameter automation recorded to your digital audio workstation. Any recorded MIDI, i.e. notes and controllers, are not parameter automation and will work just as before. Parameter automation itself will work in new projects with the next version, but on old projects you will need to record all automation anew to a new track with the new version of the plugin. If you don’t have a clue what i’m talking about here, you most likely have nothing to worry about. I’ll give a thorough explanation in the readme.txt bundled with the update. Just wanted to let you know before the release.

That been said, i am really happy to find this update so close to release! I think it’s fair to say that Kairatune has not been the most frequent on updates – has it been a year since 1.1.1? I know some of you have been waiting for this and i am truly grateful for your patience!

Kairatune update in the works

It’s a shame we have such a limited resources, and i’ve just had to bite the bullet on Kairatune development. However, now that Cotracks is closer to launch, i’ve been able to squeeze some development time into Kairatune. I’m happy to say it won’t be long until a major compatibility update is ready for public.

Kairatune version 1.1.1 released

Version 1.1.1 of Kairatune Virtual Instrument is out for download. This version fixes some minor user interface bugs and an FXP/FXB file version bug that caused headache when attempting to export sounds on some hosts.

Fixing some bugs

Just dug into Kairatune again – it sure has been a while…

Next update will be a minor bugfix release, fixing some of the issues that were discovered shortly after the version 1.1 release. Big thanks to all of the kind users who have taken the time to report the bugs they’ve found!

If nothing too dramatic happens the update to version 1.1.1 will be available in a few days.

Some FX sounds

Mad Processor has contributed a bank of instrument presets for Kairatune. Almost all of the presets are FX sounds and some of them are really wild and scary and some of the roars are absolutely impressive. The bank is available in the KVR banks and patches section. Thank you very much Mad Processor!

Something from the OSC

There were plenty of really great tunes on the KVR One-Synth-Challenge’s Kairatune round. The tracks are available on the OSC-36 results page. A Child’s Hope by Irion Da Ronin was voted for the best track by a clear margin. I got the biggest kicks out of Kaira’s Nightmare by Doc Jon.

I asked the participants to contribute some of their instrument presets and received a good set of really great sounds from Doc Jon, InterSlot Call, Kraftraum, Mark Heath, Manvanmars, Photonic and Ruedi Rena. The sounds are available at the KVR banks and patches section in a single FXB bank.