Kairatune version 1.2 is available for download! This update adds native 64-bit support for Windows users and makes Kairatune available for Mac users for the first time. The OS X version supports both 32-bit and 64-bit Macs and is available as Audio Unit instrument as well as VST instrument.
Kairatune 1.2 has a completely redesigned preset manager, offering support for unlimited number of presets and the possibility to add, copy, paste and remove individual presets and the ability to add metadata, such as preset category, which you can use to narrow down the list of presets while browsing for the right sound, and metadata such as the preset author with contact URL and more.
However, most of my work has been under the hood, redesigning and implementing the inner workings of this plugin. Some of this is because the expansion to OS X, and some for even better sound and user experience i.e. for performance, stability and smoother overall action.
I’m so relieved to be able to offer decent support for all of these platforms at last. It’s been heartbreaking to learn about so many musicians who were fascinated by Kairatune and truly appreciated the sound of this synth, but who were unable to use it because of compatibility issues or the lack of Mac-version. I hope Kairatune will earn more happy users and inspire a lot of wonderful music!
There are many host/platform combinations that i haven’t been able to test as thorough as needed. Please report any bugs you encounter, and if you’re updating from 1.1 on Windows, please make sure to read the instructions in the readme.txt included in the download package.
Finally i want to thank and credit Ilkka Pajunen and Jyrki Pajunen for sound design, usability design, for testing and for support, and give additional credits for sound design to ENV1, Vlad, Togeo Studios, Alv Faria, Mad Processor, Doc Jon, InterSlot Call, Kraftraum, Mark Heath, Manvanmars, Photonic and Ruedi Rena.
I’m sorry to tell you this, but i’ve found a nasty last minute bug in the updated Kairatune. It’s only a small detail in the way the hosts load/unload plugins, but it crashes some hosts when they try to unload Kairatune. Release is not possible at this time. I have no idea how long it’ll take to fix this.
It’s beginning to look like the next Kairatune update will be out very soon now! This will be the release i’ve been dreaming of since i released the 1.0. The update is focused on performance and compatibility, and is mostly aimed to raise the quality of the instrument a notch, to bring it more happy users and to make the current users even happier.
Updating from version 1.1
Those of you, planning to update from a prior version, should be aware that there has been some drastic changes in the inner workings of the plugin. The changes have involved parameter rearrangements. As a result of this, all parameter automation in projects made with prior version of the plugin, will not work with the next update. All your custom sounds can be loaded, but in case you have lots of parameter automation on your Kairatune instrument tracks, i think you should render those before updating. Old versions will remain available to download of course, in case you ever need to return to some parts that don’t work with the upcoming release. Just in case this sounds confusing, this concerns only parameter automation recorded to your digital audio workstation. Any recorded MIDI, i.e. notes and controllers, are not parameter automation and will work just as before. Parameter automation itself will work in new projects with the next version, but on old projects you will need to record all automation anew to a new track with the new version of the plugin. If you don’t have a clue what i’m talking about here, you most likely have nothing to worry about. I’ll give a thorough explanation in the readme.txt bundled with the update. Just wanted to let you know before the release.
That been said, i am really happy to find this update so close to release! I think it’s fair to say that Kairatune has not been the most frequent on updates – has it been a year since 1.1.1? I know some of you have been waiting for this and i am truly grateful for your patience!
Cotracks has been updated to version 1.0.12. The new version adds AudioCopy support, which is very convenient for anyone willing to take stuff from Cotracks to other apps. For example, importing a bunch of loops, created with Cotracks, to the timeline of my DAW app, is a simple copy/paste using AudioCopy.
We’ve designed a new look for parts of the user interface. The sequence display looks very nice now with nice colors and smooth envelope curves. The controllers look much better with a bit lighter color with less gradient and a touch of texture.
I hope this update makes all the users, who were missing ACP and retina graphics, happy!
There seems to be some confusion about iOS 7 compatibility of Cotracks. Some users may have had problems after updating to iOS 7. Although we haven’t seen any of these problems with Cotracks, we have seen similar problems with some apps after updating to iOS 7. Those we’re fixed by reinstalling the app. We’ve installed Cotracks on iOS 7.0.2 a hundred times and rest assured, it works perfectly.
When i started to develop the Drum Pad instrument to Cotracks, we didn’t have any idea of the sample set that was going to be included. At the time i was just using what ever samples i found from my hard drive. To keep things simple we wanted to include a perfect selection of samples that would take the product to the right direction. We knew that we needed to get the best possible samples out there to achieve our goal. After a thorough survey we found that there were only a couple of designers that had the kind of sound we were looking for. I contacted Jürgen Driessen from Inspire Audio, since i knew his work by sounds that were used in a music project i had been involved in. We got along really well and we made a deal with Inspire Audio. After i loaded their samples into Cotracks… let me tell you, i heard the first heartbeat of this baby.