Kairatune update coming up!

It’s beginning to look like the next Kairatune update will be out very soon now! This will be the release i’ve been dreaming of since i released the 1.0. The update is focused on performance and compatibility, and is mostly aimed to raise the quality of the instrument a notch, to bring it more happy users and to make the current users even happier.

Updating from version 1.1

Those of you, planning to update from a prior version, should be aware that there has been some drastic changes in the inner workings of the plugin. The changes have involved parameter rearrangements. As a result of this, all parameter automation in projects made with prior version of the plugin, will not work with the next update. All your custom sounds can be loaded, but in case you have lots of parameter automation on your Kairatune instrument tracks, i think you should render those before updating. Old versions will remain available to download of course, in case you ever need to return to some parts that don’t work with the upcoming release. Just in case this sounds confusing, this concerns only parameter automation recorded to your digital audio workstation. Any recorded MIDI, i.e. notes and controllers, are not parameter automation and will work just as before. Parameter automation itself will work in new projects with the next version, but on old projects you will need to record all automation anew to a new track with the new version of the plugin. If you don’t have a clue what i’m talking about here, you most likely have nothing to worry about. I’ll give a thorough explanation in the readme.txt bundled with the update. Just wanted to let you know before the release.

That been said, i am really happy to find this update so close to release! I think it’s fair to say that Kairatune has not been the most frequent on updates – has it been a year since 1.1.1? I know some of you have been waiting for this and i am truly grateful for your patience!

Cotracks update 1.0.12 with AudioCopy

Cotracks has been updated to version 1.0.12. The new version adds AudioCopy support, which is very convenient for anyone willing to take stuff from Cotracks to other apps. For example, importing a bunch of loops, created with Cotracks, to the timeline of my DAW app, is a simple copy/paste using AudioCopy.

We’ve designed a new look for parts of the user interface. The sequence display looks very nice now with nice colors and smooth envelope curves. The controllers look much better with a bit lighter color with less gradient and a touch of texture.

I hope this update makes all the users, who were missing ACP and retina graphics, happy!

Cotracks is compatible with iOS 7

There seems to be some confusion about iOS 7 compatibility of Cotracks. Some users may have had problems after updating to iOS 7. Although we haven’t seen any of these problems with Cotracks, we have seen similar problems with some apps after updating to iOS 7. Those we’re fixed by reinstalling the app. We’ve installed Cotracks on iOS 7.0.2 a hundred times and rest assured, it works perfectly.

Cotracks 1.0 released!

Cotracks collaborative music studio version 1.0 for iPad is out!

I must send a humble and huge thank you for the Cotracks team: Jyrki Pajunen, Simo Lappalainen and Ilkka Pajunen for their astonishing expertise! Thank you!

Cotracks launch tomorrow!

It looks like we’re all set. We’ll launch Cotracks tomorrow Monday, 23 September 2013. I’m so happy!

Cotracks only days away now

I’m too busy with preparing the launch, and keeping everything updated takes a while, so please check our Facebook page for recent development concerning the launch. We’ll be posting screenshots and stuff there too. You’re most welcome to follow us on Twitter for latest news.

Cotracks-Screenshot-Popup

Kairatune update in the works

It’s a shame we have such a limited resources, and i’ve just had to bite the bullet on Kairatune development. However, now that Cotracks is closer to launch, i’ve been able to squeeze some development time into Kairatune. I’m happy to say it won’t be long until a major compatibility update is ready for public.